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Classic lovers rejoice as we have some incredible news! Original Wizardry: Proving Grounds of the Mad Overlord was first released in 1981 for the Apple II, and is considered one of the pioneering titles in the cRPG genre and was highly influential in shaping the role-playing game genre as a whole. Now…

The full 3D remake of that first game in the legendary Wizardry series of RPGs is available on GOG in its early access, brought by Digital Eclipse! Moreover, you can grab it with a GOG-exclusive discount of -16% that lasts until September 21st, 1 PM UTC. And if you already own Wizardry 6+7 or Wizardry 8 (or both), you can enjoy an even higher discount of -20% (lasts until September 21st, 1 PM UTC)!

The first party-based RPG video game ever released, Wizardry: Proving Grounds of the Mad Overlord was a direct inspiration to series like Final Fantasy and Dragon Quest. Digital Eclipse's revival preserves the appeal of the classic, with many upgrades for modern role-playing game fans.

Prepare for a true dungeon crawling experience, where you’ll craft your own party of adventurers and head into the labyrinth at the behest of the mad overlord Trebor, in search of the amulet stolen by the evil wizard Werdna. Battle groups of challenging enemies, avoid hidden traps, and make your way deeper into the dungeon as you prepare for the ultimate battle: Facing Werdna himself.

Wizardry: Proving Grounds of the Mad Overlord is built directly on top of the original 1981 game's code. Although it looks all new, underneath the hood is the authentic game. You can even view the original Apple II interface as you play.

Moreover, while the well-known difficulty of the enemies has not been altered, quality-of-life improvements have been added in every area. Party management, navigation, spellcasting, and combat have all been significantly enhanced.

If you're just discovering the legendary Wizardry franchise, Proving Grounds of the Mad Overlord is the perfect jumping-in point for new players. And if you're a series veteran, you’ll love the gorgeous new graphics and sound, and the streamlined interface.

Tune into our stream on our Twitch Channel today (September 15th), at 9 PM UTC, where KaurTube will experience this glorious title.

A legend is reborn – grab Wizardry: Proving Grounds of the Mad Overlord with our GOG-exclusive discount, enjoy the loyalty discount if you already own other Wizardry entries in your library, and most of all, (re)discover a game that become a hallmark of many future dungeon-crawling RPGs. Time for an adventure!

Note: This title is currently in development. See the FAQ to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
Post edited September 15, 2023 by Piranka
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Gudadantza: Just some kind of abstraction simulating a party based 3D First Person environment. In fact, later, those kind of games used to be labeled as "Blobbers" because the party moves as a whole or as a single unit, as a "blob".
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Shmacky-McNuts: ....exactly why it is creepy lol
Sure it's not all those bugs crawling around? Like, say, those spiders and boring beetles?

Or, for that matter, those Creeping Coins? (They're worth a lot of XP and are mostly harmless) and Creeping Cruds? (Note: The question mark is part of the Creeping Coins?'s name.)
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Shmacky-McNuts: ....exactly why it is creepy lol
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dtgreene: Sure it's not all those bugs crawling around? Like, say, those spiders and boring beetles?

Or, for that matter, those Creeping Coins? (They're worth a lot of XP and are mostly harmless) and Creeping Cruds? (Note: The question mark is part of the Creeping Coins?'s name.)
These games remind me of this short horror film named Zygote:
https://www.youtube.com/watch?v=pKWB-MVJ4sQ

Side note, the film is uploaded by the creator studio. Not for advertising anything, its just a perfect example of why these games seem creepy.
https://www.gog.com/forum/wizardry_proving_grounds_of_the_mad_overlord/wizardry_pgmo_10_release_date_may_23_2024/post1

"Happy to share our 1.0 release date with everyone. It's been an intense period of time since we lauched Early Access in September, but now -- perhaps appropriately, about nine months later -- we're taking the game to 1.0 on May 23.

For those of you who also play on consoles or have friends who do, the game will also ship on Xbox Series S|X, Xbox One, PlayStation 4, PlayStation 5, and Nintendo Switch the same day. Also, a lot of folks have asked, but we don't have plans to bring this to mobile platforms like iOS or Android at this time -- but owners of handheld PCs like the ROG Ally should be able to enjoy this on the go.

We are also honored to announce that the Bestiary lore text for Wizardry: PGMO has been created by legendary Wizardry scribe Benny Matsuyama. It's exclusive to this project, so we hope that's good news for fans of his Wizardry novels and guides.

Final price is TBD but as original stated in that FAQ pinned back in September, there's a good chance it will be going up for the final release. If you've been waiting, perhaps don't wait any longer.

Looking forward celebrating at the finish line with all of you who have helped us make the project so much better with every update!"
So has this remake actually shaped up to a worthwhile title, or is is just a game wearing Wizardry's skin?
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dnovraD: So has this remake actually shaped up to a worthwhile title, or is is just a game wearing Wizardry's skin?
After a quick glance through a few reviews, seems like it's viewed quite highly.

And this bit from one is an approach I don't recall seeing elsewhere:
Of course, there are some modern additions to the game that were not present in the original release. But anything new is completely optional and can be turned off. Examples of these new additions are an on-screen automap, simplified character creation, in-game hints, etc.

But even these modern conveniences come with a retro twist. For example, when automapping, the map is generated according the what the character is experiencing. What I mean by that is, let’s say your character is walking down a straight hallway. The map will be updated to reflect this. However, unbeknownst to the character, they triggered a teleporter trap that took them back to the beginning of the hall. Not knowing that this has happened, they continue forward, retracing their steps. But the map doesn’t know this, so it appears as an extremely long hallway – just like what would have happened in the old days if the player was mapping out every step on graph paper. The error only becomes obvious the next time they cast a Dumapic (aka: location) spell and can see they are not where they thought they were."
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dnovraD: So has this remake actually shaped up to a worthwhile title, or is is just a game wearing Wizardry's skin?
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Cavalary: After a quick glance through a few reviews, seems like it's viewed quite highly.

And this bit from one is an approach I don't recall seeing elsewhere:
Of course, there are some modern additions to the game that were not present in the original release. But anything new is completely optional and can be turned off. Examples of these new additions are an on-screen automap, simplified character creation, in-game hints, etc.

But even these modern conveniences come with a retro twist. For example, when automapping, the map is generated according the what the character is experiencing. What I mean by that is, let’s say your character is walking down a straight hallway. The map will be updated to reflect this. However, unbeknownst to the character, they triggered a teleporter trap that took them back to the beginning of the hall. Not knowing that this has happened, they continue forward, retracing their steps. But the map doesn’t know this, so it appears as an extremely long hallway – just like what would have happened in the old days if the player was mapping out every step on graph paper. The error only becomes obvious the next time they cast a Dumapic (aka: location) spell and can see they are not where they thought they were."
The remastered Bard's Tale Trilogy also does something like this.