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Stellaris

Version changed from "setup_stellaris_3.12.1_(73015)" to "setup_stellaris_3.12.2_(73335)".
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Cymepa: This War of Mine
testowy_build_2_(67140) -> 6.0.8_(67140)
This is an annoying one.
At first is seems they only properly named the build ("testowy build 2" means test build 2, which would be a dumb name for an update release). The build number stayed the same, which is 67140.

However, the install files are actually different.

To make it more annoying, the version of the DLC installers are all still on testowy_build_2.

For now I am keeping the old installer files just in case.
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Cymepa: This War of Mine
testowy_build_2_(67140) -> 6.0.8_(67140)
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twifight: This is an annoying one.
At first is seems they only properly named the build ("testowy build 2" means test build 2, which would be a dumb name for an update release). The build number stayed the same, which is 67140.

However, the install files are actually different.

To make it more annoying, the version of the DLC installers are all still on testowy_build_2.

For now I am keeping the old installer files just in case.
I just installed the offline installers and all DLCs install just fine with the actual version so maybe they just changed something inside the installer but not the actual files?
Post edited 17 hours ago by MarkoH01
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twifight: However, the install files are actually different.
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MarkoH01: so maybe they just changed something inside the installer but not the actual files?
The in-game version number of testowy build 2 was already 6.0.8.
Hence there are no changes to the game files:
Attachments:
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MarkoH01: so maybe they just changed something inside the installer but not the actual files?
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surfer1260: The in-game version number of testowy build 2 was already 6.0.8.
Hence there are no changes to the game files:
Thank you.
Under Contract (In Development)

Updated to v0.5.0 (Galaxy & Offline Installer)

Changelog from itch.io:
Financial v0.5.0

Hello employees! Momentous day! The latest version of Under Contract is now ready and we are excited to get you all playing. With this patch, the first version of Department 2 aka the first half of the Finance Department is ready to play!

Money talks, and bullshit walks…

The second department is MASSIVE. The first half of it which is ready to play as of this patch is the same length as the entire Marketing Department in terms of gameplay nodes and narrative. Let’s run down the specifics of what's been added.

       • 25,000 words of dialogue
       • 8 new sex scenes with finishing animations
       • 2 new gem hazards
       • 1 new upgrade power
       • 2 new arcade levels
       • 15 new arcade rewards
       • 10 minutes of new music

Three new demons are on the prowl

The first half of the Finance Department comes with three new characters.

Sinder: Head of Finance

This pint-sized punk runs the Finance Department, her no-bullshit attitude is the reason the soul-conomy has only ever seen growth. What she lacks in stature she makes up for pushing her employees to their breaking point without purging what's useful about them. Expect long hours of cold-calling everyone walking the earth before she is satisfied.

Puck and Mare: Minions extraordinaire

The twin sister succubi turned sales reps make up the demon staff of the Finance Department. The twins are opposites to each other, one a boot licker, over-achiever, and sadist. The other is a lazy, incompetent, punk with a can-don’t attitude. Both will find creative ways to make the dosh and stand tall in front of Richard.

A new Dreamscape to explore

The Finance Department has its overworld to explore! Climb the pyramid scheme and knock the boots out of the demonesses standing in your way! 50 new nodes to overcome, with two brand new hazards!

       • Thorns: A standard gem, but a little spiker. If you’re careless and you grab this sucker, you’re in for a world of hurt.
       • Combo: A gem with extra lives? Who’d a thunk? To clear a combo gem ya gotta combo that bad boi several times over.

Changes and Fixes

Along with the new content to explore sweeping changes have affected the full Under Contract experience! Some of the more notable changes and fixes include:

       • Under Contract is now saving after every node is completed as the player enters the overworld screen. This should correct a lot of save file corruption bugs
       • Arcade mode has additional checks for game stability crashes
       • Gems no longer bounce off the bottom level if particular conditions are met
       • Windowed Mode has additional fixes for the black border issue
       • Green nodes now offer unique teleportation fast travel options along with a terminal screen for future content
       • Shooter Minion hazard bullets can now destroy gems
       • Shield Minion hazards have a new icon
       • Richard's chibi has a slew of new victory chibi poses
       • + Many many more!

Future Focus and Plans

So some things are missing from Department 2. Our immediate plans will be focused on finishing up the department content. Here is a list you can expect from us, in no particular order.

       • audio for sex scenes
       • marketing department sex scene overhaul (it is already done just needs audio)
       • coworker/boss dates (narrative, new outfits, sex scenes)
       • arcade mode content (levels, coworker reward images)
       • finance department coworkers and their date content
       • finance department ending narrative
       • human resources department boss model and poses done
       • a handful of finance department ost tracks

Once all of that is done, our focus will move on to building Department 3, Human Resources!

We hope you all enjoy this massive new update to the game, and we are eagerly awaiting your feedback!
Disco Elysium - The Final Cut

Updated to WINa0a062f1 (Galaxy & Offline Installer, Windows) & MACa0a062f1 (Galaxy & Offline Installer, Mac)

Changelog from SteamDB:
Patch Notes [16.05.24]

The latest Disco Elysium update includes bug fixes for the following:

• Visible boxes in a few dialogues (while reading The Man from Hjelmdall, during the Tribunal, and in the final dialogue of the game).
• Arabic words and letters not displaying correctly in specific circumstances.
• Full stops and dashes displaying on the wrong side of numbers in dialogues.
• Errors with saving/loading right after quick-swapping between two different languages.
• The hover text "Uses Left" (e.g. for Substances) being displayed in the wrong colour.
• A minor visual menu overlap in the Thought Cabinet when playing with the biggest menu size setting.
• Dialogue text not displaying correctly when choosing what to paint on the wall.
• A text overlap in the "Thought Complete" screen when playing with a controller.
• Bonus text not being displayed correctly for the "White Mourning" thought.
• The remaining time displayed incorrectly on any unlocked but un-internalised thought.
• Extra quotation marks being displayed when speaking with The Deserter.

يشمل تحديث Disco Elysium الأخير إصلاحات أخطاء لما يلي:

مربعات مرئية في بعض الحوارات (أثناء قراءة رجل هيمدال، وأثناء المحاكمة، وفي الحوار الأخير للعبة).
لا تظهر بعض الكلمات والحروف العربية بشكل صحيح في بعض الحالات.
تُعرض النقاط والشرطات المائلة على الجانب الخطأ من الأرقام في مربعات الحوار.
أخطاء في الحفظ/التحميل مباشرة بعد التبديل السريع بين لغتين مختلفتين.
يتم عرض نص التمرير "مرات التعاطي المتبقية" (على سبيل المثال للمواد المخدرة) بلون خاطئ.
تتداخل قائمة مرئية صغيرة في كابينة الأفكار عند اللعب باستخدام إعداد أكبر حجم للقائمة.
لا يتم عرض نص الحوار بشكل صحيح عند اختيار ما تريد طلاءه على الحائط.
يتداخل النص في شاشة "اكتملت الفكرة" عند اللعب بوحدة التحكم.
لا يتم عرض النص الإضافي بشكل صحيح لفكرة "الحداد الأبيض".
يتم عرض الوقت المتبقي بشكل غير صحيح على أي فكرة مفتوحة ولكن غير مستوعبة.
يتم عرض علامات اقتباس إضافية عند التحدث مع الهارب.
Post edited 28 minutes ago by Hustlefan